Function

initAppState

: (opt: {

canvas

: HTMLCanvasElement

touchToMouse

?: boolean

gamepads

?: Record<string, GamepadDef>

pixelDensity

?: number

maxFPS

?: number

buttons

?: ButtonsDef
}
) => {

canvas

: HTMLCanvasElement

buttons

: ButtonsDef

buttonsByKey

: Map<Key, string[]>

buttonsByMouse

: Map<MouseButton, string[]>

buttonsByGamepad

: Map<KGamepadButton, string[]>

buttonsByKeyCode

: Map<string, string[]>

loopID

: null | number

stopped

: boolean

dt

: number

fixedDt

: number

restDt

: number

time

: number

realTime

: number

fpsCounter

: FPSCounter

timeScale

: number

skipTime

: boolean

isHidden

: boolean

numFrames

: number

capsOn

: boolean

mousePos

: Vec2

mouseDeltaPos

: Vec2

keyState

: ButtonState<Key>

mouseState

: ButtonState<MouseButton>

mergedGamepadState

: GamepadState

gamepadStates

: Map<number, GamepadState>

lastInputDevice

: "mouse" | "keyboard" | "gamepad" | null

buttonState

: ButtonState<string>

gamepads

: KGamepad[]

charInputted

: string[]

isMouseMoved

: boolean

lastWidth

: number

lastHeight

: number

events

: KEventHandler<AppEventMap>
}
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Layer

Miscalenous