Type
DrawUVQuadOpt
: RenderProps & {width
: numberWidth of the UV quad.
height
: numberHeight of the UV quad.
flipX
?: booleanIf flip the texture horizontally.
flipY
?: booleanIf flip the texture vertically.
tex
?: TextureThe texture to sample for this quad.
quad
?: QuadThe texture sampling area.
anchor
?: Anchor | Vec2The anchor point, or the pivot point. Default to "topleft".