Type

DrawUVQuadOpt

: RenderProps & {

width

: number

Width of the UV quad.

height

: number

Height of the UV quad.

flipX

?: boolean

If flip the texture horizontally.

flipY

?: boolean

If flip the texture vertically.

tex

?: Texture

The texture to sample for this quad.

quad

?: Quad

The texture sampling area.

anchor

?: Anchor | Vec2

The anchor point, or the pivot point. Default to "topleft".

}
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Layer

Miscalenous