Function

onCollideUpdate

(t1: Tag, t2: Tag, action: (a: GameObj, b: GameObj, col?: Collision) => void): KEventController

Register an event that runs every frame when 2 game objs with certain tags collides (required to have area() component).

param t1- The tag of the first game obj.

param t2- The tag of the second game obj.

param action- The function to run when the event is triggered.

onCollideUpdate("sun", "earth", () => {
    debug.log("okay this is so hot");
})l

returns The event controller.

since v3000.0

group Events

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Layer

Miscalenous