Function
smoothstep
(edge0: number, edge1: number, x: number): numberreturns
1 if over edge1, 0 if under edge0, a smooth hermite curve value otherwise
since
v3001.0
group
Math
returns
1 if over edge1, 0 if under edge0, a smooth hermite curve value otherwise
since
v3001.0
group
Math
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