Class

StateMachine

:

A finite state machine

stateMap

: Record<string, State>

state

: State | undefined

enterState

(name: string) => void

Make the machine enter a state

param name- The new state

onStateEnter

(name: string, cb: (sm: StateMachine, previous: string) => void) => void

Set a callback for when the machine enters a state

param name- The state

param cb- The callback

onStateUpdate

(name: string, cb: (sm: StateMachine, current: string) => void) => void

Set a callback for when the machine updates a state

param name- The state

param cb- The callback

onStateDraw

(name: string, cb: (sm: StateMachine, current: string) => void) => void

Set a callback for when the machine draws a state

param name- The state

param cb- The callback

onStateExit

(name: string, cb: (sm: StateMachine, next: string) => void) => void

Set a callback for when the machine exits a state

param name- The state

param cb- The callback

onStateTransition

(from: string, to: string, cb: (sm: StateMachine, from: string, to: string) => void) => void

Set a callback for when the machine transitions from one state to the other state

param from- The state which is exited

param to- The state which is entered

param cb- The callback

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