Class Anim: opts: AnimateCompOpt channels: AnimateChannel[] isFinished: boolean get duration(): number animate(name: string, keys: T[], opts: AnimateOpt) => void unanimate(name: string) => void unanimateAll() => void play() => void stop() => void serialize() => Record<string, AnimationChannel> _update(obj: GameObj<AnimateComp>, t: number) => void