Type

IKConstraintOpt

: {

algorithm

?: InverseKinematicsAlgorithm

The algorithm to use. Default is FABRIK.

depth

: number

Amount of bones. Default is 1.

iterations

?: number

Amount of ik iterations. Default is 10.

strength

?: number

Between 0 and 1. The percentage of the property being overwritten. Default is 1.

}
kaplay logo

Components

Miscalenous