Class

ResizingQuadtree

:

root

: Quadtree

add

(obj: GameObj<AreaComp>) => void

remove

(obj: GameObj<AreaComp>) => void

clear

() => void

update

() => void

iterPairs

(pairCb: (obj1: GameObj<AreaComp>, obj2: GameObj<AreaComp>) => void) => void
get

bounds

(): Rect
get

nodes

(): Quadtree[]

retrieve

(rect: Rect, retrieveCb: (obj: GameObj<AreaComp>) => void) => void
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Components

Miscalenous