Interface
LoadBitmapFontOpt
:group Assets
subgroup Types
chars
?: stringA string of characters to map to every sprite in the characters grid
default " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~";
filter
?: TexFilterRasterization filter to use, if different than the global font filter.