Type
GjkCollisionResult
: {normal
: Vec2The direction the first shape needs to be moved to resolve the collision
distance
: numberThe distance the first shape needs to be moved to resolve the collision
The direction the first shape needs to be moved to resolve the collision
The distance the first shape needs to be moved to resolve the collision
Start
Assets
Game Obj
Components
Input
Events
Info
Math
Rendering
Draw
Debug
Plugins
Miscalenous