Class

TexPacker

:
private

_gfx

:
private

_w

:
private

_h

:
private

_pad

:

_packers

: Partial<Record<TexFilter, FilterTexPacker>>

_last

: number

_idsToPackers

: Record<number, FilterTexPacker>
private

_getPacker

:

_saveFrame

(packer: FilterTexPacker, tex: Texture, quad: Quad) => Frame

_createWhitePixel

() => Frame

create the default 1x1 white pixel used for primitives at uv = (1, 1) on the nearest filter texture must be called prior to initializing anything else, as it doesn't check for collisions with anything!

add

(img: ImageSource, filter: TexFilter, chopQuad?: Quad) => Frame

addSingle

(img: ImageSource, filter: TexFilter) => Frame

refreshIfPending

() => void

remove

(id: number) => void

free

() => void
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Components

Miscellaneous