Class
TexPacker
:_gfx
:_w
:_h
:_pad
:_packers
: Partial<Record<TexFilter, FilterTexPacker>>_last
: number_idsToPackers
: Record<number, FilterTexPacker>_getPacker
:_saveFrame
(packer: FilterTexPacker, tex: Texture, quad: Quad) => Frame_createWhitePixel
() => Framecreate the default 1x1 white pixel used for primitives at uv = (1, 1) on the nearest filter texture must be called prior to initializing anything else, as it doesn't check for collisions with anything!