ParticlesOpt: max: number
Maximum number of simultaneously rendered particles.
lifeTime?: [number, number]
Minimum and maximum lifetime of a particle in seconds.
speed?: [number, number]
Minimum and maximum speed of a particle in pixels per second.
acceleration?: [Vec2, Vec2]
Minimum and maximum acceleration of a particle in pixels per second^2.
damping?: [number, number]
Minimum and maximum damping of a particle.
angle?: [number, number]
Minimum and maximum start angle of a particle.
angularVelocity?: [number, number]
Minimum and maximum angular velocity of a particle.
scales?: number[]
Scale from start to end for a particle.
colors?: Color[]
Colors from start to end for a particle.
opacities?: number[]
Opacity from start to end for a particle.
quads?: Quad[]
Quads from start to end for a particle.
texture: Texture
Texture used for the particle.
max: number
Maximum number of simultaneously rendered particles.
lifeTime?: [number, number]
Minimum and maximum lifetime of a particle in seconds.
speed?: [number, number]
Minimum and maximum speed of a particle in pixels per second.
acceleration?: [Vec2, Vec2]
Minimum and maximum acceleration of a particle in pixels per second^2.
damping?: [number, number]
Minimum and maximum damping of a particle.
angle?: [number, number]
Minimum and maximum start angle of a particle.
angularVelocity?: [number, number]
Minimum and maximum angular velocity of a particle.
scales?: number[]
Scale from start to end for a particle.
colors?: Color[]
Colors from start to end for a particle.
opacities?: number[]
Opacity from start to end for a particle.
quads?: Quad[]
Quads from start to end for a particle.
texture: Texture
Texture used for the particle.
Options for the particles 's component