PatrolCompOpt:
waypoints?: Vec2[]
Path to follow. If null, starts suspended.
speed?: number
Speed of the movement during patrol.
endBehavior?: PatrolEndBehavior
What to do after the last waypoint has been reached.
Path to follow. If null, starts suspended.
Speed of the movement during patrol.
What to do after the last waypoint has been reached.
Assets
Components
Component Types
Input
Events
Info
Math
Misc
Draw
Layer
Camera
Level
Plugins
Button Bindings