BatchRenderer: ctx: GfxCtxglVBuf: WebGLBufferglIBuf: WebGLBuffervqueue: number[]iqueue: number[]stride: numbermaxVertices: numbermaxIndices: numbervertexFormat: VertexFormatnumDraws: numbercurPrimitive: GLenum | nullcurTex: Texture | nullcurShader: Shader | nullcurUniform: Uniform | nullcurBlend: BlendModecurFixed: boolean | undefinedpicture: Picture | nullpush(primitive: GLenum, vertices: number[], indices: number[], shader: Shader, tex: Texture | null | undefined, uniform: Uniform | null | undefined, blend: BlendMode, width: number, height: number, fixed: boolean): voidflush(width: number, height: number): voidfree(): voidsetBlend(blend: BlendMode): void
push(primitive: GLenum, vertices: number[], indices: number[], shader: Shader, tex: Texture | null | undefined, uniform: Uniform | null | undefined, blend: BlendMode, width: number, height: number, fixed: boolean): void