Interface

PatrolComp

:

waypoints

: Vec2[] | undefined

Path to follow. If null, doesn't move.

patrolSpeed

: number

Speed of the movement during patrol.

nextLocation

: Vec2 | undefined

Current subgoal, if any.

onPatrolFinished

(cb: (objects: GameObj[]) => void): KEventController

Attaches an event handler which is called when using "stop" and the end of the path is reached.

param cb- The event handler called when the patrol finishes.

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Layer

Miscalenous