PatrolComp:

waypoints: Vec2[] | undefined

Path to follow. If null, doesn't move.

patrolSpeed: number

Speed of the movement during patrol.

onPatrolFinished(cb: (objects: GameObj[])=>void): KEventController

Attaches an event handler which is called when using "stop" and the end of the path is reached.

paramcbThe event handler called when the patrol finishes.

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