Type

SpriteAnim

: number | {

from

?: number

The starting frame.

to

?: number

The end frame.

loop

?: boolean

If this anim should be played in loop.

pingpong

?: boolean

When looping should it move back instead of go to start frame again.

speed

?: number

This anim's speed in frames per second.

frames

?: number[]

List of frames for the animation. If this property exists, **from, to, and pingpong will be ignored**.

}

Frame-based animation configuration.

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Layer

Miscalenous