onGamepadButtonRelease(btn: KGamepadButton | KGamepadButton[], action: (btn: KGamepadButton, gamepad: KGamepad)=>void): KEventController
Register an event that runs when user releases certain gamepad button
param
btn- The button(s) to listen for. See
param
action- The function that is run when certain gamepad buttons are released.
// charged attack
let chargeTime = 0
onGamepadButtonPress("west", (btn, gp) => {
chargeTime = time();
});
// when a gamepad button is released, this is run
onGamepadButtonRelease("west", (btn, gp) => {
let chargedt = time() - chargeTime;
debug.log(`Used ${chargedt * 1000} power!`);
});
returns
The event controller.
since
v3001.0
group
Input