loadSprite(name: string | null, src: LoadSpriteSrc | LoadSpriteSrc[], opt?: LoadSpriteOpt): Asset<SpriteData>
Load a sprite into asset manager, with name and resource url and optional config.
param
name- The asset name.
param
src- The resource url.
param
opt- The optional config.
// due to browser policies you'll need a static file server to load local files
loadSprite("bean", "bean.png");
loadSprite("apple", "https://play.kaplayjs.com/sprites/apple.png");
// slice a spritesheet and add anims manually
loadSprite("bean", "bean.png", {
sliceX: 4,
sliceY: 1,
anims: {
run: {
from: 0,
to: 3,
},
jump: {
from: 3,
to: 3,
},
},
});
returns
The asset data.
since
v2000.0
group
Assets