loadBean(name?: string): Asset<SpriteData>
Load default sprite "bean".
param
name- An optional name for bean.
loadBean();
// use it right away
add([
sprite("bean"),
]);
returns
The asset data.
since
v2000.0
group
Assets
Load default sprite "bean".
param
name- An optional name for bean.
loadBean();
// use it right away
add([
sprite("bean"),
]);
returns
The asset data.
since
v2000.0
group
Assets
Assets
Game Obj
Components
Component Types
Scene
Input
Events
Info
Math
Misc
Button Bindings
GFX
Draw
Layer
Camera
Layers
Level
Plugins