Type
GjkCollisionResult
: {normal
: Vec2The direction the first shape needs to be moved to resolve the collision
distance
: numberThe distance the first shape needs to be moved to resolve the collision
The direction the first shape needs to be moved to resolve the collision
The distance the first shape needs to be moved to resolve the collision
Assets
Game Obj
Components
Component Types
Scene
Input
Events
Info
Math
Layer
Camera
Layers
Level
Draw
Plugins
Button Bindings
GFX
Miscalenous