Interface
StayComp
:The stay component.
group
Component Types
stay
: booleanIf the obj should not be destroyed on scene switch.
scenesToStay
?: string[]Array of scenes that the obj will stay on.
The stay component.
group
Component Types
If the obj should not be destroyed on scene switch.
Array of scenes that the obj will stay on.
Assets
Game Obj
Components
Component Types
Scene
Input
Events
Info
Math
Layer
Camera
Layers
Level
Draw
Plugins
Button Bindings
GFX
Miscalenous