pushTransform(): void
Push current transform matrix to the transform stack.
pushTransform();
// These transforms will affect every render until popTransform()
pushTranslate(120, 200);
pushRotate(time() * 120);
pushScale(6);
drawSprite("bean");
drawCircle(vec2(0), 120);
// Restore the transformation stack to when last pushed
popTransform();
since
v2000.0
group
Draw