onUpdate(tag: Tag, action: (obj: GameObj)=>void): KEventController
Register an event that runs every frame (~60 times per second) for all game objs with certain tag.
param
tag- The tag to listen for.
param
action- The function to run when the event is triggered.
// move every "tree" 120 pixels per second to the left, destroy it when it leaves screen
// there'll be nothing to run if there's no "tree" obj in the scene
onUpdate("tree", (tree) => {
tree.move(-120, 0)
if (tree.pos.x < 0) {
destroy(tree)
}
})
returns
The event controller.
since
v2000.1
group
Events