Function
easingCubicBezier
(p1: Vec2, p2: Vec2): (x: number) => numberBezier easing. Both control points need x to be within 0 and 1.
since
v3001.0
group
Math
Bezier easing. Both control points need x to be within 0 and 1.
since
v3001.0
group
Math
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