KAPLAYOpt<TPlugin, TButtonDef>:
KAPLAY configurations.
width?: number
Width of game.
height?: number
Height of game.
scale?: number
Pixel scale / size.
stretch?: boolean
If stretch canvas to container when width and height is specified
letterbox?: boolean
When stretching if keep aspect ratio and leave black bars on remaining spaces.
debug?: boolean
If register debug buttons (default true)
debugKey?: Key
Key that toggles debug mode
font?: string
Default font (defaults to "monospace").
pixelDensity?: number
Device pixel scale (defaults to 1, high pixel density will hurt performance).
since
v3000.0
crisp?: boolean
Disable antialias and enable sharp pixel display.
canvas?: HTMLCanvasElement
The canvas DOM element to use. If empty will create one.
root?: HTMLElement
The container DOM element to insert the canvas if created. Defaults to document.body.
background?: RGBValue | RGBAValue | string
Background color. E.g. [ 0, 0, 255 ] for solid blue background, or [ 0, 0, 0, 0 ] for transparent background. Accepts RGB value array or string hex codes.
texFilter?: TexFilter
Default texture filter.
logMax?: number
How many log messages can there be on one screen (default 8).
logTime?: number
How many seconds log messages stay on screen (default 4).
since
v3000.1
hashGridSize?: number
Size of the spatial hash grid for collision detection (default 64).
since
v3000.0
touchToMouse?: boolean
If translate touch events as mouse clicks (default true).
loadingScreen?: boolean
If KAPLAY should render a default loading screen when assets are not fully ready (default true).
since
v3000.0
backgroundAudio?: boolean
If pause audio when tab is not active (default false).
since
v3000.0
gamepads?: Record<string, GamepadDef>
Custom gamepad definitions (see gamepad.json for reference of the format).
since
v3000.0
buttons?: TButtonDef
Defined buttons for input binding.
since
v30010
maxFPS?: number
Limit framerate to an amount per second.
since
v3000.0
focus?: boolean
If focus on the canvas on start (default true).
since
v3001.0
global?: boolean
If import all KAPLAY functions to global (default true).
plugins?: TPlugin
List of plugins to import.
burp?: boolean
Enter burp mode.
tagsAsComponents?: boolean
Make component's id ("sprite" for sprite() comp) be added as tags. That means .is() will return true for components with that id.
default
true