Type

DrawPolygonOpt

: RenderProps & {

pts

: Vec2[]

The points that make up the polygon

fill

?: boolean

If fill the shape with color (set this to false if you only want an outline).

indices

?: number[]

Manual triangulation.

offset

?: Vec2

The center point of transformation in relation to the position.

radius

?: number | number[]

The radius of each corner.

colors

?: Color[]

The color of each vertex.

since v3000.0

opacities

?: number[]

The opacity of each vertex.

since v4000.0

uv

?: Vec2[]

The uv of each vertex.

since v3001.0

tex

?: Texture

The texture if uv are supplied.

since v3001.0

triangulate

?: boolean

Triangulate concave polygons.

since v3001.0

}

How the polygon should look like.

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Layer

Miscalenous