onGamepadConnect(action: (gamepad: KGamepad)=>void): KEventController
Register an event that runs when a gamepad is connected.
param
action- The function that runs when quit() is called.
// watch for a controller connecting
onGamepadConnect((gp) => {
debug.log(`ohhi player ${gp.index + 1}`);
});
returns
The event controller.
since
v3000.0
group
Input