Function

initApp

: (opt: {

canvas

: HTMLCanvasElement
}
& KAPLAYOpt
) => {

state

: {

canvas

: HTMLCanvasElement

buttons

: ButtonsDef

buttonsByKey

: Map<Key, string[]>

buttonsByMouse

: Map<MouseButton, string[]>

buttonsByGamepad

: Map<KGamepadButton, string[]>

buttonsByKeyCode

: Map<string, string[]>

loopID

: null | number

stopped

: boolean

dt

: number

fixedDt

: number

restDt

: number

time

: number

realTime

: number

fpsCounter

: FPSCounter

timeScale

: number

skipTime

: boolean

isHidden

: boolean

numFrames

: number

capsOn

: boolean

mousePos

: Vec2

mouseDeltaPos

: Vec2

keyState

: ButtonState<Key>

mouseState

: ButtonState<MouseButton>

mergedGamepadState

: GamepadState

gamepadStates

: Map<number, GamepadState>

lastInputDevice

: "mouse" | "keyboard" | "gamepad" | null

buttonState

: ButtonState<string>

gamepads

: KGamepad[]

charInputted

: string[]

isMouseMoved

: boolean

lastWidth

: number

lastHeight

: number

events

: KEventHandler<AppEventMap>
}

dt

: () => number

fixedDt

: () => number

restDt

: () => number

time

: () => number

run

: (fixedUpdate: () => void, update: (processInput: () => void, resetInput: () => void) => void) => void

runOnce

: (update: () => void) => void

canvas

: HTMLCanvasElement

fps

: () => number

numFrames

: () => number

quit

: () => void

isHidden

: () => boolean

setFullscreen

: (f?: boolean) => void

isFullscreen

: () => boolean

setCursor

: (c: Cursor) => void

screenshot

: () => string

getGamepads

: () => KGamepad[]

getCursor

: () => Cursor

setCursorLocked

: (b: boolean) => void

isCursorLocked

: () => boolean

isTouchscreen

: () => boolean

mousePos

: () => Vec2

mouseDeltaPos

: () => Vec2

isKeyDown

: (k?: Key | Key[]) => boolean

isKeyPressed

: (k?: Key | Key[]) => boolean

isKeyPressedRepeat

: (k?: Key | Key[]) => boolean

isKeyReleased

: (k?: Key | Key[]) => boolean

isMouseDown

: (m?: MouseButton) => boolean

isMousePressed

: (m?: MouseButton) => boolean

isMouseReleased

: (m?: MouseButton) => boolean

isMouseMoved

: () => boolean

isGamepadButtonPressed

: (btn?: KGamepadButton | KGamepadButton[]) => boolean

isGamepadButtonDown

: (btn?: KGamepadButton | KGamepadButton[]) => boolean

isGamepadButtonReleased

: (btn?: KGamepadButton | KGamepadButton[]) => boolean

isFocused

: () => boolean

getGamepadStick

: (stick: GamepadStick) => Vec2

isButtonPressed

: (btn?: string | string[]) => boolean

isButtonDown

: (btn?: string | string[]) => boolean

isButtonReleased

: (btn?: string | string[]) => boolean

setButton

: (btn: string, binding: ButtonBinding) => void

getButton

: (btn: string) => ButtonBinding

pressButton

: (btn: string) => void

releaseButton

: (btn: string) => void

charInputted

: () => string[]

onResize

: (action: () => void) => KEventController

onKeyDown

: ( (action: (key: Key) => void) => KEventController) & ( (key: Key | Key[], action: (key: Key) => void) => KEventController)

onKeyPress

: ( (action: (key: Key) => void) => KEventController) & ( (key: Key | Key[], action: (key: Key) => void) => KEventController)

onKeyPressRepeat

: ( (action: (key: Key) => void) => KEventController) & ( (key: Key | Key[], action: (key: Key) => void) => KEventController)

onKeyRelease

: ( (action: (key: Key) => void) => KEventController) & ( (key: Key | Key[], action: (key: Key) => void) => KEventController)

onMouseDown

: ( (action: (m: MouseButton) => void) => KEventController) & ( (mouse: MouseButton | MouseButton[], action: (m: MouseButton) => void) => KEventController)

onMousePress

: ( (action: (m: MouseButton) => void) => KEventController) & ( (mouse: MouseButton | MouseButton[], action: (m: MouseButton) => void) => KEventController)

onMouseRelease

: ( (action: (m: MouseButton) => void) => KEventController) & ( (mouse: MouseButton | MouseButton[], action: (m: MouseButton) => void) => KEventController)

onMouseMove

: (f: (pos: Vec2, dpos: Vec2) => void) => KEventController

onCharInput

: (action: (ch: string) => void) => KEventController

onTouchStart

: (f: (pos: Vec2, t: Touch) => void) => KEventController

onTouchMove

: (f: (pos: Vec2, t: Touch) => void) => KEventController

onTouchEnd

: (f: (pos: Vec2, t: Touch) => void) => KEventController

onScroll

: (action: (delta: Vec2) => void) => KEventController

onHide

: (action: () => void) => KEventController

onShow

: (action: () => void) => KEventController

onGamepadButtonDown

: ( (action: (btn: KGamepadButton, gamepad: KGamepad) => void) => KEventController) & ( (btn: KGamepadButton, action: (btn: KGamepadButton, gamepad: KGamepad) => void) => KEventController)

onGamepadButtonPress

: ( (action: (btn: KGamepadButton, gamepad: KGamepad) => void) => KEventController) & ( (btn: KGamepadButton | KGamepadButton[], action: (btn: KGamepadButton, gamepad: KGamepad) => void) => KEventController)

onGamepadButtonRelease

: ( (action: (btn: KGamepadButton, gamepad: KGamepad) => void) => KEventController) & ( (btn: KGamepadButton | KGamepadButton[], action: (btn: KGamepadButton, gamepad: KGamepad) => void) => KEventController)

onGamepadStick

: (stick: GamepadStick, action: (value: Vec2, gp: KGamepad) => void) => KEventController

onGamepadConnect

: (action: (gamepad: KGamepad) => void) => KEventController

onGamepadDisconnect

: (action: (gamepad: KGamepad) => void) => KEventController

onButtonPress

: ( (action: (btn: string) => void) => KEventController) & ( (btn: string | string, action: (btn: string) => void) => KEventController)

onButtonDown

: ( (action: (btn: string) => void) => KEventController) & ( (btn: string | string, action: (btn: string) => void) => KEventController)

onButtonRelease

: ( (action: (btn: string) => void) => KEventController) & ( (btn: string | string, action: (btn: string) => void) => KEventController)

getLastInputDeviceType

: () => "keyboard" | "gamepad" | "mouse" | null

events

: KEventHandler<AppEventMap>
}
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Layer

Miscalenous