play(src: string | SoundData | Asset | MusicData | Asset, options?: AudioPlayOpt): AudioPlay
Play a piece of audio.
// play a one off sound
play("wooosh")
// play a looping soundtrack (check out AudioPlayOpt for more options)
const music = play("OverworldlyFoe", {
volume: 0.8,
loop: true
})
// using the handle to control (check out AudioPlay for more controls / info)
music.paused = true
music.speed = 1.2
returns
A control handle.
since
v2000.0
group
Audio