Class
Texture
:ctx
: GfxCtxsrc
: null | ImageSourceglTex
: WebGLTexturewidth
: numberheight
: numberfromImage
(ctx: GfxCtx, img: ImageSource, opt?: TextureOpt) => Textureupdate
(img: ImageSource, x?: number, y?: number) => voidbind
() => voidunbind
() => voidfree
() => voidFrees up texture memory. Call this once the texture is no longer being used to avoid memory leaks.