Class

Texture

:

ctx

: GfxCtx

src

: null | ImageSource

glTex

: WebGLTexture

width

: number

height

: number
static

fromImage

(ctx: GfxCtx, img: ImageSource, opt?: TextureOpt) => Texture

update

(img: ImageSource, x?: number, y?: number) => void

bind

() => void

unbind

() => void

free

() => void

Frees up texture memory. Call this once the texture is no longer being used to avoid memory leaks.

kaplay logo

Layer

Miscalenous