stay(scenesToStay?: string[]): StayComp
Don't get destroyed on scene switch. Only works in objects attached to root.
param
scenesToStay- The scenes to stay in. By default it stays in all scenes.
player.onCollide("bomb", () => {
// spawn an explosion and switch scene, but don't destroy the explosion game obj on scene switch
add([
sprite("explosion", { anim: "burst", }),
stay(),
lifespan(1),
])
go("lose", score)
})
returns
The stay comp.
since
v2000.0
group
Components