InternalGameObjRaw: GameObjRaw & _parent: GameObj
readonly
_compsIds: Set<string>
readonly
_compStates: Map<string, Comp>
readonly
_anonymousCompStates: Comp[]
readonly
_cleanups: Record<string, ()=>any[]>
readonly
_events: KEventHandler<any>
readonly
_fixedUpdateEvents: KEvent<
[
]
>
readonly
_updateEvents: KEvent<
[
]
>
readonly
_drawEvents: KEvent<
[
]
>
readonly
_inputEvents: KEventController[]
readonly
_onCurCompCleanup: Function | null
readonly
_tags: Set<Tag>
readonly
_paused: boolean
readonly
_drawLayerIndex: number
readonly
_parent: GameObj
readonly
_compsIds: Set<string>
readonly
_compStates: Map<string, Comp>
readonly
_anonymousCompStates: Comp[]
readonly
_cleanups: Record<string, ()=>any[]>
readonly
_events: KEventHandler<any>
readonly
_fixedUpdateEvents: KEvent< [ ] >
readonly
_updateEvents: KEvent< [ ] >
readonly
_drawEvents: KEvent< [ ] >
readonly
_inputEvents: KEventController[]
readonly
_onCurCompCleanup: Function | null
readonly
_tags: Set<Tag>
readonly
_paused: boolean
readonly
_drawLayerIndex: number
readonly